Use it when an enemy tank has fully committed to the fight as the plane is quite fast. They also cannot inflict engine damage as easily as Ostheer and Soviet forces can. The US forces is plagued by fragile tank destroyers and AT guns that have sub-par penetration. This power is an incredible tool against heavy German armor. Somewhat inaccurate against smaller tanks.Enemies cannot move away from the "red smoke" and be safe. The Thunderbolt will automatically acquire targets the the area similar to how the Ostheer JU-87 Strafing Run works.The Thunderbolt will strafe the target location multiple times unless shot down.Extremely powerful rockets that will tear even King Tigers apart.The Thunderbolt is fast and comes into to strafe the target quickly.If you try to drop blind during a blizzard the drop area will rival the size of your screen. Not having vision of the drop zone with friendly forces.The area that Paratroopers will be dropped in is increased by: They have a "drop radius" and any troops who fall onto impassible terrain will die on landing. Be careful when you drop these guys onto the battlefield. This build is sadly strapped for manpower but I suggest getting this unit to replace any lost Riflemen squads when resources are available. The best anti-infantry squad that the US Forces get. Slow to drop down cannot be used to quickly react to enemy flank.Requires heavy munitions investment to be effective.Once geared up they are the best anti-infantry squad that the US forces have. Can be equipped with Thompson SMGs or M1918 LMGs.Reinforcement cost is only 28 (same as Riflemen).Can reinforce on the field as long as they are near a beacon.
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